Sunday, March 15, 2015

  I haven't made any sci-fi stuff in a really long time so I decided to play around with that idea inside Unreal Engine 4. Movies like "Prometheus" were the main visual inspiration here, especially for the vehicle design :)



I always wanted to visualize in 3D some motifs from the Viking mythology,such as the Nine Worlds, connected through the giant ash Yggdrasil, the dragon at it's roots, the various animals living in it's canopy, etc. I've been sculpting that inside Zbrush for a while, but I decided to finally make a low-poly version of it and put it in a real-time game engine with a dynamic lighting to see how it would look in a game smile emoticon My goal was to create a massive looking relief made from a really polished ( even glossy at some spots) stone.  Here are some screenshots with different lighting angles, and a short video footage :